Fire Taoist is a fast paced sustained damage class that excels in stunning opponents and killing flying targets, as well as those who would use physical immunity skills (pirate immortal force excluded).

Fire Taoist Skills

This is a comprehensive list of Fire Taoist Abilities and what they do. Skills may be slower than they seem in the Visual Effects section. This is due to being tested in the Training Grounds where there is no cool-down in between uses of most skills there.

Fire Taoist Normal Skills

Skill Icon Skill Type Speed & Range. Fixed Skill Information



CP Cost

Standard Visual Effects

Single Target Spell. 100% Hit Rate.


Anywhere On Screen.

Fixed At Level 3. Does Your Magic Damage + An Additional 1166. Cost 64 Mp To Use. Useful In 1v1 Situations Where You're Trying To Keep Range To Avoid Being Hit.
Fire Circle / Inferno
Magic AOE Spell. Hits All Targets In Range. 100% Hit Rate. Slow.

12 Pace Diameter.

Fixed At Level 3. Does Your Magic Damage + An Additional 770. Cost 210 MP To Use. Very Useful For PVE. For PVP FOH Is Superior For Aoe Damage. See Hunted Skills To Learn About Obtaining This.
Fire Meteor
Fire Meteor
Magic Single Target Spell. 80% Hit Rate. Medium.

14 Paces.

Fixed At Level 7. Does Your Magic Damage + An Additional 3250. Cost 300 MP To Use. Not Really Useful Currently In Any Situation. High Burst But Slower Cast Time + Miss Chance Puts Its Overall Damage Under Tornado.
Fire Meteor
Fire Ball
Fire Ball
Magic Single Target Spell. 80% Hit Rate. Very Slow.

14 Paces.

Fixed At Level 7. Does Your Magic Damage + * See Below. Cost 105 MP To Use. Not Useful At All. They "Buffed" It By Reducing The Channeling Time, And Apparently Increased The Damage But It's Still Quite Slow And Impractical To Use.
Fire Ball

* Fire Ball Information

Wrong information

Fire Ball was updated with the 3.0 skills patch of October 2017. The problem is they messed up the numbers and did not update it in game either to where you check the skill. The information they gave on the update you can see on the right. The problem here is that the damage at level 3 was 1010, not at fixed. So while I don't doubt the damage was increased we can't be sure by how much. If we add the 990 (1010+990=2000) damage to the originally stated fixed damage of 2800, we get 3790. So I'd estimate the fixed damage to be around 3750-4000. You may be thinking, well maybe they increased the damage of the skill at lower levels. I had this thought too, but it doesn't make sense to go from level 3 of 2000 damage and then once it hits level 4 go down to 1332 damage so I would say we can rule this out. Not that it matters too much, as stated the skill is practically useless so this is just more of me wanting to be accurate in my description and giving you the facts!

Note: Fire Ring is the name of Fire Ball at lower levels.

Fire Taoist Hunted Skills

Fire Taoist is the only class you have to find a couple of their spells by hunting. The best place to obtain this is either Birdmen in Bird Island, or Sand Monsters in Desert City. You will find a skill scroll which looks the same as any of the ones you can buy in Twin City. If you're having trouble finding these you may want to try buying them from other players.

Skill Icon Skill Type Speed & Range. Fixed Skill Information Practicality Fixed

CP Cost

Standard Visual Effects
Fire Of Hell
Fire Of Hell-0
Magic Multi Target AOE Spell. . 100% Hit Rate. Very Fast.

9 Paces.

Hits All Targets Within 8 paces of Original

Fixed At Level 3. Does Your Magic Damage + An Additional 400. Cost 210 MP to Use. Also Deals Extra Damage The Higher Your Fire Curse Rune Is. Useful In Group Fights & When Taking Damage Isn't A Major Concern. Does The Most DPS When Rune Damage Is Included

Fire Taoist Epic Skills

These are obtained by doing the Taoist Epic Quest. Breaking Touch does not require an Epic Backsword to use while Flame Lotus does.

Skill Icon Skill Type Speed & Range Fixed Skill Information Fixed

CP Cost

Visual Effects
Breaking Touch
Breaking Touch
Magic Passive Skill. Slow Charge, Fast Activation.

Any Target Within 6 Paces Of The Burning Target Will Be Hit When It Activates.

Has A Chance To Burn A Target Hit By Either Tornado Or Fire Of Hell And Then Damage The Enemies Around The Target.

Non-Lethal. Will Not Leave Less Than 1 HP On Targets Around Burnt Target. Burnt Target Takes 0 Damage From This Skill.

Breaking Touch
Flame Lotus

Fire Taoist Rune Skills

These are obtained by getting the Fire Taoist runes. These can be bought in the champion point store, shopping mall, or at random events. They have events where they can be found as well.

Skill Icon Skill Type Speed & Range Fixed Skill Information Practicality Fixed Composition Points Standard Visual Effects
Burning Sky
Burning Sky
Magic Passive Skill. As Fast As you Fixed Immediately.

Will Do An Additional 30k Damage On Flying Targets, Or Targets Using Physical Immunity XP Skills.

Awesome Skill. Passive So You Don't Have To Worry About When To Use It. N/A
Burning Sky
Fire Curse

Recommended Attribute Points

These stat recommendation are assuming that you have a gourd, more spirit may be required otherwise.

For All Builds

  • Agility - 0
  • Spirit - 0-23
  • Strength - 0
  • Vitality - All other available points.

Some Recommended Builds

These are some recommended builds, there are always going to be more than I have listed for most classes. These can definitely help you get started out until you figure out what you want to do for yourself!

Update: For Jiang/Chi before I would have 100% suggested Break instead of Mstrike. Now that the game is more realm based and in a lot of aspects there is no BP it's up to you if you want to focus server events (break) or CS/No bp events (Mstrike).

Carry Builds

These are builds that focus on damage, rather than survivability or team work.

Pure Magic

  • Fire-Fire-Fire (aka Pure Fire) This gives you Heavens Blade, as well as Dodge for the unique abilities. ★★★✩✩

Chi recommended for non-kings all stages: Break/Max~HP/Mattack/Immunity

Jiang Hu Recommendation in order: Matt/Imm/Matt/Matt/HP/Imm/Matt/Matt/HP

For kings Chi you switch break to final mattack. Jiang Hu remains the same.

This build gets three stars because it is still decent, but with the witchery rune a tank mode seems to be more appropriate. The reason for the jiang and chi build is that you don't need mstrike at all. This is because once you get a high enough perfection level regardless of the targets immunity you will have a chance to crit them, as well as lower their magic defense. Mstrike and Core Strike only impact Mattack not Final Mattack.

Glass cannon build.

  • This build is probably best suited for pure fires, but you could also go a build with reflect in it for a bit of survivability. This build is not for someone who doesn't like dying as you will die, and die a lot. ★★✩✩✩

Chi recommended for all stages: Final Mattack/Break/Mattack/Mstrike

Jiang Hu Recommendation in order: Matt/Mstrike/Matt/Matt/Mstrike/Mstrike/Matt/Matt/Mstrike

Now could you switch out mstrike with HP? Absolutely! Would it make any difference? Not really, nearly everyone is going to crit 1 shot you so might as well maximize damage in all situations possible. Rated two stars because of the no BP in arena and Realm now.

Point Build

  • Ninja-Warrior-Fire (aka Point Fire) This gives you Reflect, XP Shield, and Toxic Fog for your unique abilities. ★★✩✩✩

Chi recommended for all stages: Final Mattack/Max~HP/Mattack/Immunity

Jiang Hu Recommendation in order: FMatt/Imm/FMatt/FMatt/HP/Imm/FMatt/FMatt/HP

This build gets two stars because it's dying off more and more. Before you could win nearly 100% of the time and be the point king... now it's a different story. With perfection this build gets nerfed due to there being toxin eraser which if your opponent has high enough perfection completely nullifies Toxic Fog. Also, Windwalker counters this build hard due to their skill Revenge Tail. Rated two stars instead of one star because it still does well in lower brackets against those who don't run full detox.



For the Semi-Support builds you should either use the Pure Fire, or the Point Fire chi and jiang builds. It's up to you to what you prefer.

Revive Build

  • Warrior-Water-Fire (aka I can revive!... sometimes) This gives you XP shield, Magic Shield, Stigma, and Xp revive as your unique abilities. ★★★✩✩

This build gets three stars, as very rarely is your xp revive going to be clutch, but it could be. You can also use Magic Shield, and Xp shield when you need that extra defense.

Dragon Roar Build

  • Dragon Warrior-Warrior-Fire(aka Fire that gets invited to teams) This gives you Dragon Roar, Reflect, and Xp Shield as your unique abilities. ★★★★✩

This build gets four stars. Is it perfect? No, however, it is the best support style that a Fire Taoist can be without becoming useless. 50 stamina per 15 seconds to your teammates in a large AOE is quite nice. You will also have near maximum survivability with Reflect, and Xp shield only missing Magic shield. This is the build you probably want to run if team arena events are your forte.



These builds are for players who want to maximize defense rather than attack or support. For the Defensive builds you should either use the Pure Fire, or the Point Fire chi and jiang builds. It's up to you to what you prefer and how tanky you're looking to be.

Stig & Shield Reflect Build

  • Water-Warrior-Fire (aka I'm so tanky) This gives you XP Shield, as well as Reflect, Magic Shield, and Accuracy & Stigma for your allies for your unique abilities. ★★★✩✩

Rated three stars as honestly the only thing you gain over the superior support build with Dragon Roar is Magic Shield. Most teammates will have self stigma and there's the water so this isn't really useful.

Full Defensive Build

  • Monk-Warrior-Fire (aka You wut m8?) This gives you Reflect, Serenity, and Xp Shield for your unique abilities. ★★✩✩✩

Rated two stars as this build is extremely situational. The only time I would recommend this build is if there is someone you regularly come across in arena events that hits you with a status effect that is bothering you and making difficult situations arise where you lose, or might lose and you have no other way to deal with it properly.

All other build paths can be found here.

Pros and Cons

  • Taoist is one of the cheapest classes in co to buy gear for with unbound cps.
  • Taoist has one of the highest HP in the game due to their Hossu.
  • Fire Taoist can do very well in solo events and win by points in many situations.
  • Fire Taoist due to their magic damage are able to hit targets that are immune to physical such as the Warriors' Xp skill Maniac Dance, Ninjas Vortex, and Flying Archers. They are almost always needed in GW & CTF due to this reason.
  • With Burning Sky Rune they will destroy any of those listed above who are doing those actions. Again, really core for GW & CTF, quite useful in team events as well.
  • Magic Damage against monsters and bosses is stronger than it would hit a player with the same stats for.
  • It's nearly impossible to kill someone that matters with a Fire Taoist without first draining all their potions unless they are dumb enough to fly around you or use a physical immunity XP skill.